3.30. s3d_pep_materials_a

#include <s3d.h>

int s3d_pep_materials_a( int object, float *mbuf, unsigned short n );

Alters the last n pushed Materials. See s3d_push_materials_a() for more information how mbuf should look like. Use s3d_pep_material_a() if you only want to alter the latest material.