#include <s3d.h>
int s3d_pep_material_a
(
int object,
float amb_r,
float amb_g,
float amb_b,
float amb_a,
float spec_r,
float spec_g,
float spec_b,
float spec_a,
float diff_r,
float diff_g,
float diff_b,
float diff_a
);
Overwriting the latest pushed Material, overwriting the current value with the specified one, with alpha value in contrast to s3d_pep_material See s3d_push_materials_a if you want to pep more materials.