#include <s3d.h>
int s3d_pep_tex_coord
(
int object,
float x1,
float y1,
float x2,
float y2,
float x3,
float y3
);
Pimp the last polygon pushed with some textures coordinates, x and y values for each vertex point respectively. Those values may be between 0 and 1 and are vertex points on the texture defined in the material of the polygon. If you have more polygons which should get a texture, use s3d_pep_tex_coords()