#include <s3d.h>
int s3d_push_material_a
(int object,
float amb_r,
float amb_g,
float amb_b,
float amb_a,
float spec_r,
float spec_g,
float spec_b,
float spec_a,
float diff_r,
float diff_g,
float diff_b,
float diff_a
);
Same as s3d_push_material, but color has alpha value added. Use s3d_push_materials_a() if you have a lot of materials to push.