Data types

struct s3d_evt

struct s3d_evt {
	uint8_t event;
	int length;
	char *buf;
	struct s3d_evt *next;
}

This is the event information holder.

event

gives the event type

length

gives the length of the buffer *buf

buf

is the pointer to the multiple purpose buffer, which will have more specific information about the object

next

can be safely ignored ;)

struct mcp_object

struct mcp_object {
	uint32_t object;
	float trans_x;
	float trans_y;
	float trans_z;
	float r;
	char name;
}

Deprecated

don't use, to be removed soon (use struct s3d_but_info). ;)

struct s3d_obj_info

struct s3d_obj_info {
	uint32_t object;
	uint32_t flags;
	float trans_x;
	float trans_y;
	float trans_z;
	float rot_x;
	float rot_y;
	float rot_z;
	float scale;
	float r;
	char name;
}

Can be used on the buffer of an event of type S3D_EVENT_OBJ_INFO. name will usually contain nothing for usual objects, but mcp objects will contain the applications names here. r is the radius of the convex sphere an object, which will also be interesting for the mcp.

Special objects like camera, pointer will have the "sys_" prefix in the name and will be named "pointer0", "pointer1" ... or "cam0", "cam1" ... For cam object, scale will contain the aspect ratio.

struct s3d_but_info

struct s3d_but_info {
	uint8_t button;
	uint8_t state;
}

Can be used on the buffer of an event of type S3D_EVENT_MBUTTON.

struct s3d_key_event

struct s3d_key_event {
	uint16_t keysym;
	uint16_t unicode;
	uint16_t modifier;
	uint16_t state;
}

Can be used on the buffer of an event of type S3D_EVENT_KEY*.

typedef s3d_cb

typedef int(* s3d_cb)(struct s3d_evt *)

This defines the callback format. Each callback should return void and take an argument of struct s3d_evt *. Callbacks can be defined with s3d_set_callback().