3.48. s3d_translate

#include <s3d.h>

int s3d_translate( int object, float x, float y, float z );

Move the object to some position in space. when you create an object, it's always located at 0.0 , 0.0, 0.0.

Important

Translation is absolute, not relative!


s3d_translate(object,2,0,0);
s3d_translate(object,4,0,0);
/* object will end up at 4,0,0 and not 6,0,0!! */