3.31. s3d_link

#include <s3d.h>

int s3d_link( unsigned long oid_from, unsigned long oid_to, );

A linked object will move along with it's link parent. For example if you have a book on a table, you can link the book to the table so the book will "keep on the table" if you move the table around in space. It will also rotate with the table etc.