3.27. s3d_clone_object

#include <s3d.h>

int s3d_clone_object( unsigned long oid );

Clones an already exisiting object. They get just look the same as the parent-object and will change when the parent-object changes. Cloning especially makes sense if you want to use the same object a lot of times. Move and transform is independent from the parent. The function returns the childs object id.