#include <s3d.h>
int s3d_pep_material
(
int object,
float amb_r,
float amb_g,
float amb_b,
float spec_r,
float spec_g,
float spec_b,
float diff_r,
float diff_g,
float diff_b,
);
Overwriting the latest pushed Material, overwriting the current value with the specified one. See s3d_pep_materials_a if you want to pep more materials.