2.2. Getting started

After having s3d installed, you can write your own s3d programs (yeah, that is what this guide is about ;)


 #include <s3d.h>
 
should be enough to access the s3d functions. If you want to use keyboard interaction, do

 #include <s3d_keysym.h>
 
for the keycode table. Now you can compile your program with

 bash$  gcc program.c -ls3d -o program 
 That wasn't that hard, wasn't it?